Happy Wheels has just been released, coinciding with the somber and blasphemous closure of Flash, which was a tense and dramatic event. We apologize for any inconvenience caused and hope that the fear of losing access to Happy Wheels didn't keep you awake at night. If you weren’t aware that the game was in development, here’s some exciting news: this marks the first public release of the game. Please bear with us as we work to fix any remaining bugs. Although I still prefer Flash, I appreciate that this version runs exceptionally well on mobile devices. Currently, mobile controls are not available on-screen, but they will be added in the next update. Thank you for your patience. If you're eager to play on your phone now, a Bluetooth keyboard works very effectively. While I initially mentioned that the game would run at 60 frames per second, some of the more challenging stages may perform slower at that rate. Fortunately, this can be adjusted via settings. We might also host a separate version running at 60 Hz for users with high-performance CPUs. The core gameplay and design of Happy Wheels JS remain faithful to the original. The user database, levels, and replays have been preserved since the initial launch. The only thing lost is the impending doom of the universe’s end. To play, use the arrow keys to move left and right, and press space to jump.
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